hcSetGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 42: | Line 42: | ||
|x3= <code>if (player !{{=}} hcLeader _group) then | |x3= <code>if (player !{{=}} hcLeader _group) then | ||
{ | { | ||
hcLeader _group | hcLeader _group hcRemoveGroup _group; | ||
[[player]] [[hcSetGroup]] [_group]; | [[player]] [[hcSetGroup]] [_group]; | ||
};</code> | };</code> |
Revision as of 13:05, 12 May 2022
Description
- Description:
- Add group to unit's high command bar.
- Groups:
- High Command
Syntax
- Syntax:
- unit hcSetGroup [group, groupName, team]
- Parameters:
- unit: Object - the leader
- group: Group
- groupName: String - (Optional)
- team: String - (Optional, default "teamMain") can be one of:
- "teamMain"
- "teamRed"
- "teamGreen"
- "teamBlue"
- "teamYellow"
- Return Value:
- Nothing
Examples
- Example 1:
unit hcSetGroup [group, "HQ", "teamred"];
- Example 2:
player hcSetGroup [group];
- Example 3:
if (player != hcLeader _group) then { hcLeader _group hcRemoveGroup _group; player hcSetGroup [_group]; };
Additional Information
- See also:
- High Command hcAllGroups hcGroupParams hcLeader hcRemoveAllGroups hcRemoveGroup hcSelected hcSelectGroup hcShowBar hcShownBar onHCGroupSelectionChanged
Notes
-
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