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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 47: | Line 47: | ||
if (not _isAlive) then | if (not _isAlive) then | ||
{ | { | ||
hint "The player is dead!"; | |||
};</code> | };</code> | ||
|seealso= [[not]] [[Operators]] | |seealso= [[not]] [[Operators]] | ||
}} | }} |
Revision as of 13:05, 12 May 2022
Description
- Description:
- Returns the negation of a Boolean expression. This means true becomes false and vice versa.
- Alias:
- not
- Groups:
- VariablesMath
Syntax
Examples
- Example 1:
- The code
private _isAlive = alive player; if (!_isAlive) then { hint "The player is dead!"; };
is the same asprivate _isAlive = alive player; if (not _isAlive) then { hint "The player is dead!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math