addCuratorEditableObjects: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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_x addCuratorEditableObjects
_x addCuratorEditableObjects
[
[
entities [[],["Logic"], true {{codecomment|/* Include vehicle crew */}},true {{codecomment|/* Exclude dead bodies */}}],
entities [[],["Logic"], true /* Include vehicle crew */,true {{codecomment|/* Exclude dead bodies */}}],
true
true
];
];

Revision as of 13:34, 12 May 2022

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */], true ]; } count allCurators; sleep 60; // Change to whatever fits your needs }; }; };