getAllSoundControllers: Difference between revisions

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|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]]
|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]]
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Revision as of 10:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns an array containing names and values of the sound controllers that can be used in simple expressions when configuring sounds.
Groups:
Sounds

Syntax

Syntax:
getAllSoundControllers vehicle
Parameters:
vehicle: Object - a vehicle - this does not work on humans
Return Value:
Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
  • "rpm"
  • "randomizer"
  • "speed"
  • "thrust"
  • "campos"
  • "engineon"
  • "rotorspeed"
  • "rotorthrust"
  • "angvelocity"
  • "gmeterz"
  • "roughness"
  • "dustness"
  • "damper0"
  • "damper1"
  • "damper2"
  • "damper3"
  • "rock"
  • "sand"
  • "grass"
  • "mud"
  • "gravel"
  • "asphalt"
  • "gear"
  • "flaps"
  • "rotpos"
  • "water"
  • "apu"
  • "batteries"
  • "rpmstarter"
  • "rpm1"
  • "rpmstarter1"
  • "motordamage"
  • "transmissiondamage"
  • "rotorbrake"
  • "slingloadactive"
  • "latslip"
  • "latslipdrive"
  • "longslip"
  • "longslipdrive"
  • "scrubland"
  • "scrubobject"
  • "scrubtree"
  • "scrubbuilding"
  • "scrubarmor"
  • "engineeffectivity"
  • "rain"
  • "wind"
  • "lateralmovement"
  • "playerpos"
  • "rotordamage"
  • "distance"
  • "machcone"
  • "camint"
  • "camext"
  • "houses"
  • "meadow"
  • "forest"
  • "trees"
  • "altRadar"
  • "acceleration"
  • "CustomSoundController1"
  • "CustomSoundController2"
  • "CustomSoundController3"
  • "CustomSoundController4"
  • "CustomSoundController5"
  • "CustomSoundController6"
  • "CustomSoundController7"
  • "CustomSoundController8"
  • "CustomSoundController9"
  • "CustomSoundController10"
  • "CustomSoundController11"
  • "CustomSoundController12"
  • "CustomSoundController13"
  • "CustomSoundController14"
  • "CustomSoundController15"
  • "CustomSoundController16"
  • "CustomSoundController17"
  • "CustomSoundController18"
  • "CustomSoundController19"
  • "CustomSoundController20"
  • "CustomSoundController21"
  • "CustomSoundController22"
  • "CustomSoundController23"
  • "CustomSoundController24"
  • "CustomSoundController25"
  • "CustomSoundController26"
  • "CustomSoundController27"
  • "CustomSoundController28"
  • "CustomSoundController29"
  • "CustomSoundController30"
  • "CustomSoundController31"
  • "CustomSoundController32"

Examples

Example 1:
getAllSoundControllers vehicle player; /* returns e.g [ ["rpm",0], ["randomizer",0.874332], ["speed",0], ["thrust",0], ... ]
  • /

Additional Information

See also:
Arma 3: Sound getSoundController getSoundControllerResult getEnvSoundController getAllEnvSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note