fadeRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Sounds | |gr1= Sounds | ||
|descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{ | |descr= Changes the radio volume smoothly within the given time. {{Feature|Informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}} | ||
|s1= time [[fadeRadio]] volume | |s1= time [[fadeRadio]] volume |
Revision as of 13:44, 25 July 2022
Description
- Description:
- Changes the radio volume smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeRadio volume
- Parameters:
- time: Number - Fade interval in seconds
- volume: Number - Radio volume range 0 to 2
- Return Value:
- Nothing
Examples
- Example 1:
- 5 fadeRadio 0.1;
Additional Information
- See also:
- fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 11, 2008 - 17:17 (EST)
- beta
- Does not affect VON
- Posted on September 13, 2016 - 15:52 (UTC)
- Fusselwurm
- Also influences audibility of the missile warning in helicopters.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect