setPilotCameraTarget: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
 
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|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= target: [[Object]] or [[Array]] - format PositionASL
|p2= target: [[Object]] or [[Array]] - format PositionASL


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>_pilotCamTrack = vehicle player '''setPilotCameraTarget''' [2100,4200,4.2];</sqf>
|x1= <sqf>_pilotCamTrack = vehicle player setPilotCameraTarget [2100,4200,4.2];</sqf>
|x2= <sqf>_pilotCamTrack = vehicle player '''setPilotCameraTarget''' BIS_Edita;</sqf>
 
|x2= <sqf>_pilotCamTrack = vehicle player setPilotCameraTarget BIS_Edita;</sqf>
 
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraRotation]]
|seealso= [[hasPilotCamera]] [[getPilotCameraPosition]] [[getPilotCameraDirection]] [[getPilotCameraRotation]] [[getPilotCameraTarget]] [[setPilotCameraDirection]] [[setPilotCameraRotation]]
}}
}}

Latest revision as of 16:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets an area or target to be tracked by the object airplane or helicopter pilotCamera. To track an object the vehicle has to have appropriate sensors (scanners) that can detect the given target type. Using objNull will unlock the camera
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraTarget target
Parameters:
object: Object
target: Object or Array - format PositionASL
Return Value:
Boolean

Examples

Example 1:
_pilotCamTrack = vehicle player setPilotCameraTarget [2100,4200,4.2];
Example 2:
_pilotCamTrack = vehicle player setPilotCameraTarget BIS_Edita;

Additional Information

See also:
hasPilotCamera getPilotCameraPosition getPilotCameraDirection getPilotCameraRotation getPilotCameraTarget setPilotCameraDirection setPilotCameraRotation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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