showMap: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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Line 42: | Line 42: | ||
<dd class="note">In Arma 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap".<br> | <dd class="note">In Arma 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap".<br> | ||
Example: | Example: | ||
< | <sqf>unitname removeweapon "itemmap"</sqf> To add again use <code>unitname addweapon "itemmap"</code>. | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
Syntax
Examples
- Example 1:
- showMap false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- In Arma 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap".
Example:To add again useunitname removeweapon "itemmap"unitname addweapon "itemmap"
.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Map