Actions – ArmA: Armed Assault Talk
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After experimenting with these actions, I have concluded that some of them are definately broken. Both the [http://community.bistudio.com/wiki/Armed_Assault:_Actions_List#TAKEMINE TAKEMINE] and [http://community.bistudio.com/wiki/Armed_Assault:_Actions_List#DEACTIVATEMINE DEACTIVATEMINE] actions give no actual results. The unit bends down in the animation but the mine remains active, and is not picked up. | After experimenting with these actions, I have concluded that some of them are definately broken. Both the [http://community.bistudio.com/wiki/Armed_Assault:_Actions_List#TAKEMINE TAKEMINE] and [http://community.bistudio.com/wiki/Armed_Assault:_Actions_List#DEACTIVATEMINE DEACTIVATEMINE] actions give no actual results. The unit bends down in the animation but the mine remains active, and is not picked up. | ||
If the unit is grouped to the player, ordering him to deactivate or take the mine through the order interface will work and give the desired results. | If the unit is grouped to the player, ordering him to deactivate or take the mine through the order interface will work and give the desired results. [[User:Kungtotte|kungtotte]] 14:49, 18 March 2007 (CET) |
Revision as of 14:49, 18 March 2007
After experimenting with these actions, I have concluded that some of them are definately broken. Both the TAKEMINE and DEACTIVATEMINE actions give no actual results. The unit bends down in the animation but the mine remains active, and is not picked up. If the unit is grouped to the player, ordering him to deactivate or take the mine through the order interface will work and give the desired results. kungtotte 14:49, 18 March 2007 (CET)