Mission Editor – ArmA: Armed Assault Talk
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Could anyone with the knowledge please help confirm or add to the following parts: | Could anyone with the knowledge please help confirm or add to the following parts: | ||
*Unit - Info Age : Couldn't get any result testing this. | *Unit - Info Age : Couldn't get any result testing this. | ||
*Trigger - On Deactivation : Not 100% on how deactivation occurs. | *Trigger - On Deactivation : Not 100% on how deactivation occurs. | ||
*Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | *Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it. | ||
*Waypoint - Effects - Environment : as above | *Waypoint - Effects - Environment : as above | ||
*Waypoint - Effects - Trigger : Couldn't get this to do anything at all. | *Waypoint - Effects - Trigger : Couldn't get this to do anything at all. |
Revision as of 07:38, 30 March 2007
Could anyone with the knowledge please help confirm or add to the following parts:
- Unit - Info Age : Couldn't get any result testing this.
- Trigger - On Deactivation : Not 100% on how deactivation occurs.
- Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
- Waypoint - Effects - Environment : as above
- Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
- A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
- That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)