Serialisation – Arma Reforger

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// process saved data (export, send, save...), in this case data are exported as json string
// process saved data (export, send, save...), in this case data are exported as json string
dataString = context.ExportToString();
dataString = context.ExportToString();
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=== Deserialisation ===
=== Deserialisation ===
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context.ReadValue("key2", integerValue);
context.ReadValue("key2", integerValue);
context.ReadValue("key1", stringValue);
context.ReadValue("key1", stringValue);
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// process saved data (export, send, save...), in this case data are saved to "file.bin"
// process saved data (export, send, save...), in this case data are saved to "file.bin"
context.SaveToFile("file.bin");
context.SaveToFile("file.bin");
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=== Deserialisation ===
=== Deserialisation ===
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context.ReadValue("key1", stringValue);
context.ReadValue("key1", stringValue);
context.ReadValue("key2", integerValue);
context.ReadValue("key2", integerValue);
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protected float m_fVariable = 33.3;
protected float m_fVariable = 33.3;
};
};
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==== NonSerialized ====
==== NonSerialized ====
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protected float m_fVariable = 33.3;
protected float m_fVariable = 33.3;
};
};
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=== Advanced ===
=== Advanced ===
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}
}
};
};
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==== SerializationLoad ====
==== SerializationLoad ====
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}
}
};
};
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{{GameCategory|armaR|Modding|Tutorials|Scripting}}
{{GameCategory|armaR|Modding|Tutorials|Scripting}}

Revision as of 20:18, 30 July 2022

This page talks about SCR_JsonSaveContext/SCR_JsonLoadContext and SCR_BinSaveContext/SCR_BinLoadContext.


JSON

Serialisation

SCR_JsonSaveContext context = new SCR_JsonSaveContext(); string stringValue = "data"; int integerValue = 123; context.WriteValue("key1", stringValue); context.WriteValue("key2", integerValue); // process saved data (export, send, save...), in this case data are exported as json string dataString = context.ExportToString();

Deserialisation

SCR_JsonLoadContext context = new SCR_JsonLoadContext(); context.ImportFromString(dataString); string stringValue; int integerValue; // order does not matter for JSON as it uses key names context.ReadValue("key2", integerValue); context.ReadValue("key1", stringValue);


Binary

Serialisation

SCR_BinSaveContext context = new SCR_BinSaveContext(); string stringValue = "data"; int integerValue = 123; context.WriteValue("key1", stringValue); context.WriteValue("key2", integerValue); // process saved data (export, send, save...), in this case data are saved to "file.bin" context.SaveToFile("file.bin");

Deserialisation

SCR_BinLoadContext context = new SCR_BinLoadContext(); context.LoadFromFile("file.bin"); string stringValue; int integerValue; // order matters for Binary serialisation, as Binary ignores names context.ReadValue("key1", stringValue); context.ReadValue("key2", integerValue);


Object Serialisation

Simple

The following class set to serialise will serialise all its properties.

class MyClass : Managed { protected int m_iVariable = 42; protected string m_sVariable; protected float m_fVariable = 33.3; };

NonSerialized

Adding the NonSerialized() decorator to a field will make the serialisation ignore it.

class MyClass : Managed { protected int m_iVariable = 42; protected string m_sVariable = "Hello there"; [NonSerialized()] protected float m_fVariable = 33.3; };

Advanced

The following methods allow to define a custom serialisation per class. This is useful to avoid saving lengthy yet useless information for loading as well as load values in a certain order.

The NonSerialized decorator is only useful with the simple object serialisation - SerializationSave/SerializationLoad will ignore it.

SerializationSave

If an object has the SerializationSave method defined, the SaveContext will use it and not process object's properties automatically at all.

class MyClass : Managed { protected int m_iVariable = 42; protected string m_sVariable = "Hello there"; protected float m_fVariable = 33.3; bool SerializationSave(SerializationSaveContext context) { if (!context.IsValid()) return false; context.WriteValue("theString", m_sVariable); context.WriteValue("integer", m_iVariable); context.WriteValue("floatingpoint", m_fVariable); return true; } };

SerializationLoad

If an object has the SerializationLoad method defined, the SaveContext will use it and not process object's properties automatically at all.

class MyClass : Managed { protected int m_iVariable = 42; protected string m_sVariable = "Hello there"; protected float m_fVariable = 33.3; bool SerializationLoad(SerializationLoadContext context) { if (!context.IsValid()) return false; context.ReadValue("theString", m_sVariable); context.ReadValue("integer", m_iVariable); context.ReadValue("floatingpoint", m_fVariable); return true; } };