setMarkerPolyline: Difference between revisions

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(add createMarker for those who want a quicker example)
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
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|descr= Sets a polyline marker's path.
|descr= Sets a polyline marker's path.
{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}


|s1= marker [[setMarkerPolyline]] path
|s1= marker [[setMarkerPolyline]] path

Revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Sets a polyline marker's path.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerPolyline path
Parameters:
marker: String
path: Array - [x1, y1, x2, y2, ... xn, yn]
Be aware that this command expects an array with a minimum array size of 4 and that the array count always needs to be dividable by 2 and return a whole number. Code:
count path >= 4 && count path mod 2 == 0; // true → valid path
Return Value:
Nothing

Examples

Example 1:
Changes "marker_1" into a polyline and draws a sine curve on player's position:
// createMarker ["marker_1", [0,0,0]]; "marker_1" setMarkerShape "polyline"; private _return = [] ; for "_i" from 0 to 100 step 0.1 do { _return pushBack (_i + getPosASL player # 0); _return pushBack ((sin (_i * 10)) * 10 + getPosASL player # 1); } ; "marker_1" setMarkerPolyline _return;

Additional Information

See also:
markerPolyline setMarkerPolylineLocal

Notes

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