currentZeroing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2")
 
Line 31: Line 31:


|r2= [[Array]] in format:
|r2= [[Array]] in format:
* 0: [[Number]] - Distance
* 0: [[Number]] - distance
* 1: [[Number]] - zeroingIndex
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 0 ≙ 50 m

Latest revision as of 14:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit or vehicle
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit or vehicle
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array in format:
  • 0: Number - distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];

Additional Information

See also:
setWeaponZeroing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note