Video Settings – Arma Reforger
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Lou Montana (talk | contribs) m (Some wiki formatting) |
m (Added more info) |
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| Ambient occlusion (HBAO) || {{Colorball|green}} || {{Colorball|orange}} || || || Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface. | | Ambient occlusion (HBAO) || {{Colorball|green}} || {{Colorball|orange}} || || || Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface. | ||
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| Screen space reflecions || {{Colorball|green}} || {{Colorball|red}} || || || | | Screen space reflecions || {{Colorball|green}} || {{Colorball|red}} || || || Defines how many reflections are shown in the scene and their quality. | ||
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| Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || || || | | Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || || || | ||
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| Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || | | Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || || || | ||
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| Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || | | Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || Defines if and what foliage is smoothed. Only available if ''Hardware anti-aliasing'' is at least set to ''low''. | ||
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| Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry. | | Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry. | ||
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| Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality. | | Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality. | ||
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| Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || | | Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || Sets the rendering distance of grass. | ||
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| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality. | | Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality. |
Revision as of 13:27, 30 October 2022
Settings
Category | Setting | CPU | GPU | RAM | VRAM | Additional Details |
---|---|---|---|---|---|---|
Presets |
Quality Presets | Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually. | ||||
General |
Window mode | Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | ||||
Render scale / Resolution | Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion. | |||||
FidelityFX Super Resolution 1.0 | AMD FidelityFX™ Super Resolution | |||||
V-Sync | The thing no one uses since Freesync/G-Sync ;) | |||||
FPS limit | Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates. | |||||
Draw distance | Sets the overall terrain draw distance. | |||||
Nearby depth of field | ||||||
Post-processing |
Post-process anti aliasing | |||||
Depth of field quality | ||||||
Ambient occlusion (HBAO) | Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface. | |||||
Screen space reflecions | Defines how many reflections are shown in the scene and their quality. | |||||
Contact shadows | ||||||
Quality |
Hardware anti-aliasing | |||||
Foliage smoothing | Defines if and what foliage is smoothed. Only available if Hardware anti-aliasing is at least set to low. | |||||
Model geometric detail | Sets the overall quality of model geometry. | |||||
Object draw distance | ||||||
Terrain surface detail | ||||||
Texture detail | Sets the overall texture quality. | |||||
Texture filtering | ||||||
Grass quality | Sets the overall grass quality. | |||||
Grass draw distance | Sets the rendering distance of grass. | |||||
Shadow quality | Sets the overall shadow quality. | |||||
Distant shadows | Rendering distance of shadows. | |||||
Render target format | ||||||
Environment quality |