Video Settings – Arma Reforger

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m (depth of field green -> red)
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=== Quality ===
=== Quality ===
| Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || ||  ||
| Hardware anti-aliasing || {{Colorball|green}} || {{Colorball|red}} || ||  || See {{Wikipedia|Multisample anti-aliasing}}.
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| Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || Defines if and what foliage is smoothed. Only available if ''Hardware anti-aliasing'' is at least set to ''low''.
| Foliage smoothing || {{Colorball|orange}} || {{Colorball|orange}} || || || Defines if and what foliage is smoothed. Only available if ''Hardware anti-aliasing'' is at least set to ''low''.
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| Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry.
| Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall quality of model geometry.
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| Object draw distance || {{Colorball|red}} || {{Colorball|green}} || || ||
| Object draw distance || {{Colorball|red}} || {{Colorball|green}} || || || Sets the objects' maximum draw distance from the camera.
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| Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || || ||  
| Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the terrain's shader quality.
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| Texture detail || {{Colorball|red}} || {{Colorball|orange}} || || {{Colorball|red}} || Sets the overall texture quality.
| Texture detail || {{Colorball|red}} || {{Colorball|orange}} || || {{Colorball|red}} || Sets the overall texture quality.
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| Texture filtering || {{Colorball|red}} || {{Colorball|green}} || || ||
| Texture filtering || {{Colorball|red}} || {{Colorball|green}} || || || Define {{Wikipedia|Texture filtering}} quality.
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| Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality.
| Grass quality || {{Colorball|green}} || {{Colorball|red}} || || || Sets the overall grass quality.
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| Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || Sets the rendering distance of grass.
| Grass draw distance || {{Colorball|red}} || {{Colorball|red}} || || || Sets the rendering distance of grass and other 3D clutters (small rocks, etc).
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| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality.
| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || || || Sets the overall shadow quality.
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| Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || || || Rendering distance of shadows.
| Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || || || Rendering distance of shadows.
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| Render target format || {{Colorball|red}} || {{Colorball|green}} || || {{Colorball|red}} ||  
| Render target format || {{Colorball|red}} || {{Colorball|green}} || || {{Colorball|red}} || 32 or 64-bit colour render.
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| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || ||   
| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || || ||  Affects volumetric clouds quality (number of samples, temporal filter settings, noise resolution etc), sky rendering quality (texture resolution, fog, cascade shadow), rain quality.
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{{GameCategory|armaR|Support}}
{{GameCategory|armaR|Support}}

Revision as of 11:48, 14 December 2022

🏗
This article is a work in progress!


Settings

means a heavy impact on performance
means an average impact
means little to no performance impact.
Category Setting CPU GPU RAM VRAM Additional Details

Presets

Quality Presets
Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually.

General

Window mode
Defines how the window is displayed. Also influences the Render Scale / Resolution setting.
Render scale / Resolution
Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion.
FidelityFX Super Resolution 1.0
AMD FidelityFX™ Super Resolution
V-Sync
The thing no one uses since Freesync/G-Sync ;)
FPS limit
Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates.
Draw distance
Sets the overall terrain draw distance.
Nearby depth of field

Post-processing

Post-process anti aliasing
Depth of field quality
Ambient occlusion (HBAO)
Ambient occlusion is a rendering method that provides an approximation of how bright light should be at different parts of a visible surface.
Screen space reflecions
Defines how many reflections are shown in the scene and their quality.
Contact shadows

Quality

Hardware anti-aliasing
See Multisample anti-aliasing.
Foliage smoothing
Defines if and what foliage is smoothed. Only available if Hardware anti-aliasing is at least set to low.
Model geometric detail
Sets the overall quality of model geometry.
Object draw distance
Sets the objects' maximum draw distance from the camera.
Terrain surface detail
Sets the terrain's shader quality.
Texture detail
Sets the overall texture quality.
Texture filtering
Define Texture filtering quality.
Grass quality
Sets the overall grass quality.
Grass draw distance
Sets the rendering distance of grass and other 3D clutters (small rocks, etc).
Shadow quality
Sets the overall shadow quality.
Distant shadows
Rendering distance of shadows.
Render target format
32 or 64-bit colour render.
Environment quality
Affects volumetric clouds quality (number of samples, temporal filter settings, noise resolution etc), sky rendering quality (texture resolution, fog, cascade shadow), rain quality.