isLaserOn: Difference between revisions

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|p21= vehicle: [[Object]] - transport
|p21= vehicle: [[Object]] - transport


|p22= turret: [[Array]] - turret path, [-1] for driver turret
|p22= turret: [[Array]] format [[Turret Path]] - [-1] for driver turret


|r2= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise
|r2= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise

Revision as of 13:22, 15 June 2024

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units. Main syntax is for primary gunner turret.
Groups:
Weapons

Syntax

Syntax:
isLaserOn entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Boolean - true when laser is on, false otherwise

Alternative Syntax

Syntax:
vehicle isLaserOn turret
Parameters:
vehicle: Object - transport
turret: Array format Turret Path - [-1] for driver turret
Return Value:
Boolean - true when laser is on, false otherwise

Examples

Example 1:
if (isLaserOn _vehicle) then { hint "target ready" };

Additional Information

See also:
laserTarget enableIRLasers isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Samatra - c
Posted on Dec 27, 2022 - 08:27 (UTC)
Does not mean there is actual laser object present. Returns laser designator weapon's toggle state. In other words isLaserOn can return true while laserTarget returns <NULL-object>, for example in case laser was turned on and unit left the vehicle, there would be no laser target entity anymore, while designator is still turned on.