then: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{HashLink" to "{{Link") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= ifType: [[If Type]] | |p1= ifType: [[If Type]] | ||
|p2= thenCode: [[Code]] or [[Array]] of [[Code]] | |p2= thenCode: [[Code]] or [[Array]] of [[Code]]: | ||
* [[Code]] - code block to | * [[Code]] - code block to execute if ''ifType''<nowiki/>'s condition is [[true]] | ||
* [[Array]] of [[Code]]- array of two [[Code | * [[Array]] of [[Code]] - array of two [[Code]] elements in format [thenCode, elseCode]; see {{Link|#Example 3}} | ||
|r1= [[Anything]] - result of the executed code | |r1= [[Anything]] - result of the executed code | ||
Line 40: | Line 40: | ||
|x1= <sqf>if (a > b) then { hint "a is greater than b!"; };</sqf> | |x1= <sqf>if (a > b) then { hint "a is greater than b!"; };</sqf> | ||
|x2= <sqf>private _c = 0; | |x2= <sqf> | ||
if ( | private _c = 0; | ||
if (_a > _b) then | |||
{ | { | ||
_c = 1; | _c = 1; | ||
Line 48: | Line 49: | ||
{ | { | ||
_c = 2; | _c = 2; | ||
};</sqf> | }; | ||
</sqf> | |||
|x3= <sqf>if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];</sqf> | |x3= <sqf>if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];</sqf> |
Latest revision as of 11:15, 3 January 2024
Description
- Description:
- Links an If Type with Code to be executed if said If Type's condition is true; otherwise, "else" code is executed if provided.
The alternative syntax allows to set "then" code and "else" code in one array. - Groups:
- Program Flow
Syntax
- Syntax:
- ifType then thenCode
- Parameters:
- ifType: If Type
- thenCode: Code or Array of Code:
- Return Value:
- Anything - result of the executed code
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- Control Structures if else
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow