enableAudioFeature: Difference between revisions

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|gr1= Sounds
|gr1= Sounds


|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building.
|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, [[remoteExec]] the command globally with JIP queue enabled, for example <sqf>[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];</sqf>
|s1= [[enableAudioFeature]] [feature, enable]
|s1= [[enableAudioFeature]] [feature, enable]



Revision as of 13:19, 30 January 2023

Hover & click on the images for description

Description

Description:
Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, remoteExec the command globally with JIP queue enabled, for example
[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];
Groups:
Sounds

Syntax

Syntax:
enableAudioFeature [feature, enable]
Parameters:
feature: String - "lowpass", "building_interior"
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Alternative Syntax

Syntax:
object enableAudioFeature [feature, enable]
Parameters:
object: Object
feature: String - "building_interior" only
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Examples

Example 1:
_prevState = enableAudioFeature ["lowpass", true];
Example 2:
_prevState = pallet enableAudioFeature ["building_interior", true];

Additional Information

See also:
insideBuilding

Notes

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