enableAudioFeature: Difference between revisions
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|gr1= Sounds | |gr1= Sounds | ||
|descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, [[remoteExec]] the command globally with JIP queue enabled, for example <sqf>[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];</sqf> | |descr= Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, [[remoteExec]] the command globally with JIP queue enabled, for example <sqf>[_obj, ["building_interior", true]] remoteExec ["enableAudioFeature", 0, _obj];</sqf> Since Arma 2.14 if 'enable' argument is omitted, the command returns the current state of the feature. | ||
|s1= [[enableAudioFeature]] [feature, enable] | |s1= [[enableAudioFeature]] [feature, enable] | ||
|p1= feature: [[String]] - "lowpass", "building_interior" | |p1= feature: [[String]] - "lowpass", "building_interior" | ||
|p2= enable: [[Boolean]] - [[true]] enable, [[false]], disabled | |p2= enable (Optional): [[Boolean]] - [[true]] enable, [[false]], disabled | ||
|r1= [[Boolean]] - Previous state | |r1= [[Boolean]] - Previous state | ||
Line 16: | Line 16: | ||
|p21= object: [[Object]] | |p21= object: [[Object]] | ||
|p22= feature: [[String]] - "building_interior" only | |p22= feature: [[String]] - "building_interior" or "building_exterior" only (mutually exclusive). | ||
|p23= enable: [[Boolean]] - [[true]] enable, [[false]], disabled | |p23= enable (Optional): [[Boolean]] - [[true]] enable, [[false]], disabled | ||
|r2= [[Boolean]] - Previous state | |r2= [[Boolean]] - Previous state | ||
Revision as of 18:17, 3 February 2023
Description
- Description:
- Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building. When used on object in multiplayer, remoteExec the command globally with JIP queue enabled, for example Since Arma 2.14 if 'enable' argument is omitted, the command returns the current state of the feature.
- Groups:
- Sounds
Syntax
- Syntax:
- enableAudioFeature [feature, enable]
- Parameters:
- feature: String - "lowpass", "building_interior"
- enable (Optional): Boolean - true enable, false, disabled
- Return Value:
- Boolean - Previous state
Alternative Syntax
- Syntax:
- object enableAudioFeature [feature, enable]
- Parameters:
- object: Object
- feature: String - "building_interior" or "building_exterior" only (mutually exclusive).
- enable (Optional): Boolean - true enable, false, disabled
- Return Value:
- Boolean - Previous state
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- insideBuilding
Notes
-
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