Animation Instances Reference Table – Arma Reforger
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Below tables provide reference of animations and [[Arma Reforger:Animation Export Profiles|export profiles]] which should be used when [[Arma Reforger:Enfusion Blender Tools: Import/Export Animation#Export animations from Blender|exporting TXA animations from Blender]]. | |||
Below tables provide reference of animations and [[Arma Reforger:Animation Export Profiles|export profiles]] which should be used when [[Arma Reforger:Enfusion Blender Tools: Import/Export Animation#Export animations from Blender|exporting TXA animations from Blender]]. | |||
[[Arma Reforger:Weapon Creation|'''Sample New Weapon''']] ([https://github.com/BohemiaInteractive/Arma-Reforger-Samples/blob/main/SampleMod_NewWeapon/Assets/Weapons/Rifles/SampleWeapon_01/Anims/SampleWeapon_01_Animations.blend download link]) is used here as a '''reference''', so not all animations are present - like ''Finger_trigger_in'' or ''Sight''. In such a case, '''animations of AK74''' are provided to give some guidance on what should be filled in. | [[Arma Reforger:Weapon Creation|'''Sample New Weapon''']] ([https://github.com/BohemiaInteractive/Arma-Reforger-Samples/blob/main/SampleMod_NewWeapon/Assets/Weapons/Rifles/SampleWeapon_01/Anims/SampleWeapon_01_Animations.blend download link]) is used here as a '''reference''', so not all animations are present - like ''Finger_trigger_in'' or ''Sight''. In such a case, '''animations of AK74''' are provided to give some guidance on what should be filled in. | ||
[[File:armareforger-export-profiles-rifle-reference.png|center|thumb|800x800px|Sample New Weapon export profiles example]] | [[File:armareforger-export-profiles-rifle-reference.png|center|thumb|800x800px|Sample New Weapon export profiles example]] | ||
= Weapon Instance = | |||
== Weapon Instance == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Action name | ! Action name | ||
!Description | ! Description | ||
! | ! Animation take used | ||
! | ! Action used | ||
! | ! Export profile | ||
! | ! Export as | ||
|- | |- | ||
|BoltPose | | BoltPose | ||
|Poses of the bolt. | | Poses of the bolt. | ||
* First frame represents closed bolt | * First frame represents closed bolt | ||
* Last frame represents open bolt | * Last frame represents open bolt | ||
|4 | | 4 | ||
| w_sampleweapon_fire | |||
| 724_Weapon_Bolt | |||
| w_rfl_sampleweapon_01_bolt_pose | |||
|- | |- | ||
|Finger_trigger_in | | Finger_trigger_in | ||
| | |||
| 6 | |||
| | |||
| 999_Empty | |||
| | | | ||
|- | |- | ||
|Finger_trigger_out | | Finger_trigger_out | ||
| | |||
| 6 | |||
| | |||
| 999_Empty | |||
| | | | ||
|- | |- | ||
|Fire | | Fire | ||
|Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | ||
|3 | | 3 | ||
| w_sampleweapon_fire | |||
| 724_Weapon_Bolt_Trigger | |||
| w_rfl_sampleweapon_01_fire | |||
|- | |- | ||
|Idle | | Idle | ||
|Empty animation | | Empty animation | ||
|1 | | 1 | ||
| | |||
| 999_Empty | |||
| | |||
|- | |- | ||
|Idle_finger | | Idle_finger | ||
|Empty animation | | Empty animation | ||
|1 | | 1 | ||
| | |||
| 999_Empty | |||
| | |||
|- | |- | ||
|IKOffset | | IKOffset | ||
|No animation assigned | | No animation assigned | ||
| - | |||
| - | |||
| - | |||
| - | | - | ||
|- | |- | ||
| Reload_InsertMag | |||
| Animation of inserting magazine into the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | |||
| 72 | |||
| rfl_sampleweapon_erc_insert_mag | |||
| 999_Empty | |||
| w_rfl_sampleweapon_01_mag_insert | |||
|- | |- | ||
| Reload_RemoveMag | |||
| Animation of removing magazine from the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | |||
| 59 | |||
| rfl_sampleweapon_erc_remove_mag | |||
| 999_Empty | |||
| w_rfl_sampleweapon_01_mag_remove | |||
|- | |- | ||
| ReloadActionBolt | |||
| Animation of racking the bolt | |||
| 36 | |||
| rfl_sampleweapon_erc_bolt_rack | |||
| 999_Empty | |||
| w_rfl_sampleweapon_01_bolt_rack | |||
|- | |- | ||
| Safety | |||
| Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | |||
| 3 | |||
| w_sampleweapon_safety | |||
| 701_Rifle_Idle | |||
| w_rfl_sampleweapon_01_safety | |||
|- | |- | ||
| Sight | |||
| Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | |||
| 11 | |||
| | |||
| 723_Weapon_Sight | |||
| | |||
|- | |- | ||
| Switch_Mode_Off | |||
| Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | |||
| 16 | |||
| | |||
| 999_Empty | |||
| | |||
|- | |- | ||
| Switch_Mode_On | |||
| Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | |||
| 16 | |||
| | |||
| 999_Empty | |||
| | |||
|- | |- | ||
| Trigger | |||
| Animation of trigger when its pressed | |||
| 4 | |||
| w_sampleweapon_fire | |||
| 721_Weapon_Trigger | |||
| w_rfl_sampleweapon_01_trigger | |||
|} | |} | ||
= Player Instance = | |||
== Player Instance == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Action name | ! Action name | ||
!Description | ! Description | ||
!Number of frames | ! Number of frames | ||
!Animation take used | ! Animation take used | ||
!Export profile | ! Export profile | ||
!Exported as | ! Exported as | ||
|- | |- | ||
|BoltPose | | BoltPose | ||
| - | | - | ||
| - | | - | ||
Line 140: | Line 142: | ||
| - | | - | ||
|- | |- | ||
|Finger_trigger_in | | Finger_trigger_in | ||
| | | | ||
|6 | | 6 | ||
| | | | ||
|502_IK_RightHand | | 502_IK_RightHand | ||
| | | | ||
|- | |- | ||
|Finger_trigger_out | | Finger_trigger_out | ||
| | | | ||
|6 | | 6 | ||
| | | | ||
|502_IK_RightHand | | 502_IK_RightHand | ||
| | | | ||
|- | |- | ||
|Fire | | Fire | ||
|Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | ||
|3 | | 3 | ||
| | | | ||
|401_RIndexABS | | 401_RIndexABS | ||
| | | | ||
|- | |- | ||
|Idle | | Idle | ||
|Empty animation | | Empty animation | ||
|1 | | 1 | ||
| colspan="3" |using same animation as '''Safety''' | | colspan="3" |using same animation as '''Safety''' | ||
|- | |- | ||
|Idle_finger | | Idle_finger | ||
|Empty animation | | Empty animation | ||
|1 | | 1 | ||
| | | | ||
|502_IK_RightHand | | 502_IK_RightHand | ||
| | | | ||
|- | |- | ||
|IKOffset | | IKOffset | ||
|IK offset animation | | IK offset animation | ||
|1 | | 1 | ||
|p_sampleweapon_ik | | p_sampleweapon_ik | ||
|101_FullBodyABS | | 101_FullBodyABS | ||
|p_rfl_sampleweapon_01_offset | | p_rfl_sampleweapon_01_offset | ||
|- | |- | ||
|Reload_InsertMag | | Reload_InsertMag | ||
|Animation of inserting magazine into the weapon | | Animation of inserting magazine into the weapon | ||
|72 | | 72 | ||
|rfl_sampleweapon_erc_insert_mag | | rfl_sampleweapon_erc_insert_mag | ||
rfl_sampleweapon_pne_insert_mag | rfl_sampleweapon_pne_insert_mag | ||
|252_UpperbodyADD_ArmsABS | | 252_UpperbodyADD_ArmsABS | ||
|p_rfl_sampleweapon_01_erc_mag_insert | | p_rfl_sampleweapon_01_erc_mag_insert | ||
p_rfl_sampleweapon_01_pne_mag_insert | p_rfl_sampleweapon_01_pne_mag_insert | ||
|- | |- | ||
|Reload_RemoveMag | | Reload_RemoveMag | ||
|Animation of removing magazine from the weapon | | Animation of removing magazine from the weapon | ||
|59 | | 59 | ||
|rfl_sampleweapon_erc_remove_mag | | rfl_sampleweapon_erc_remove_mag | ||
rfl_sampleweapon_pne_remove_mag | rfl_sampleweapon_pne_remove_mag | ||
|252_UpperbodyADD_ArmsABS | | 252_UpperbodyADD_ArmsABS | ||
|p_rfl_sampleweapon_01_erc_mag_remove | | p_rfl_sampleweapon_01_erc_mag_remove | ||
p_rfl_sampleweapon_01_pne_mag_remove | p_rfl_sampleweapon_01_pne_mag_remove | ||
|- | |- | ||
|ReloadActionBolt | | ReloadActionBolt | ||
|Animation of racking the bolt | | Animation of racking the bolt | ||
|36 | | 36 | ||
|rfl_sampleweapon_erc_bolt_rack | | rfl_sampleweapon_erc_bolt_rack | ||
rfl_sampleweapon_pne_bolt_rack | rfl_sampleweapon_pne_bolt_rack | ||
|252_UpperbodyADD_ArmsABS | | 252_UpperbodyADD_ArmsABS | ||
|p_rfl_sampleweapon_01_erc_bolt_rack | | p_rfl_sampleweapon_01_erc_bolt_rack | ||
p_rfl_sampleweapon_01_pne_bolt_rack | p_rfl_sampleweapon_01_pne_bolt_rack | ||
|- | |- | ||
|Safety | | Safety | ||
|Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | ||
|3 | | 3 | ||
|p_sampleweapon_ik | | p_sampleweapon_ik | ||
|502_IK_RightHand | | 502_IK_RightHand | ||
|p_rfl_sampleweapon_01_safety | | p_rfl_sampleweapon_01_safety | ||
|- | |- | ||
|Sight | | Sight | ||
|Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | ||
|11 | | 11 | ||
|''empty anim, need same length as Sight in weapon'' | | ''empty anim, need same length as Sight in weapon'' | ||
|999_Empty | | 999_Empty | ||
| - | | - | ||
|- | |- | ||
|Switch_Mode_Off | | Switch_Mode_Off | ||
|Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | ||
|16 | | 16 | ||
|''it is possible to use same anim as Switch_Mode_On'' | | ''it is possible to use same anim as Switch_Mode_On'' | ||
|262_ArmsADD_RHandABS | | 262_ArmsADD_RHandABS | ||
| - | | - | ||
|- | |- | ||
|Switch_Mode_On | | Switch_Mode_On | ||
|Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | ||
|16 | | 16 | ||
|p_rfl_sampleweapon_01_modes_on | | p_rfl_sampleweapon_01_modes_on | ||
|262_ArmsADD_RHandABS | | 262_ArmsADD_RHandABS | ||
|p_rfl_sampleweapon_01_modes_on | | p_rfl_sampleweapon_01_modes_on | ||
|- | |- | ||
|Trigger | | Trigger | ||
|Animation of finger when trigger is pressed | | Animation of finger when trigger is pressed | ||
|4 | | 4 | ||
| colspan="3" |using same animation as '''Fire''' | | colspan="3" |using same animation as '''Fire''' | ||
|- | |- | ||
|Animation IK Pose | | Animation IK Pose | ||
|Inverted Kinematics pose defined inside '''SCR_WeaponAttachmentsStorageComponent''' in Item '''Animation Attributes''' sections under name '''Animation IK Pose''' | | Inverted Kinematics pose defined inside '''SCR_WeaponAttachmentsStorageComponent''' in Item '''Animation Attributes''' sections under name '''Animation IK Pose''' | ||
|1 | | 1 | ||
|p_sampleweapon_ik | | p_sampleweapon_ik | ||
|501_IK | | 501_IK | ||
|p_rfl_sampleweapon_01_ik | | p_rfl_sampleweapon_01_ik | ||
|} | |} |
Revision as of 11:30, 21 February 2023
Below tables provide reference of animations and export profiles which should be used when exporting TXA animations from Blender.
Sample New Weapon (download link) is used here as a reference, so not all animations are present - like Finger_trigger_in or Sight. In such a case, animations of AK74 are provided to give some guidance on what should be filled in.
Weapon Instance
Action name | Description | Animation take used | Action used | Export profile | Export as |
---|---|---|---|---|---|
BoltPose | Poses of the bolt.
|
4 | w_sampleweapon_fire | 724_Weapon_Bolt | w_rfl_sampleweapon_01_bolt_pose |
Finger_trigger_in | 6 | 999_Empty | |||
Finger_trigger_out | 6 | 999_Empty | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | w_sampleweapon_fire | 724_Weapon_Bolt_Trigger | w_rfl_sampleweapon_01_fire |
Idle | Empty animation | 1 | 999_Empty | ||
Idle_finger | Empty animation | 1 | 999_Empty | ||
IKOffset | No animation assigned | - | - | - | - |
Reload_InsertMag | Animation of inserting magazine into the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 72 | rfl_sampleweapon_erc_insert_mag | 999_Empty | w_rfl_sampleweapon_01_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 59 | rfl_sampleweapon_erc_remove_mag | 999_Empty | w_rfl_sampleweapon_01_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack | 999_Empty | w_rfl_sampleweapon_01_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | w_sampleweapon_safety | 701_Rifle_Idle | w_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | 723_Weapon_Sight | ||
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Trigger | Animation of trigger when its pressed | 4 | w_sampleweapon_fire | 721_Weapon_Trigger | w_rfl_sampleweapon_01_trigger |
Player Instance
Action name | Description | Number of frames | Animation take used | Export profile | Exported as |
---|---|---|---|---|---|
BoltPose | - | - | - | - | - |
Finger_trigger_in | 6 | 502_IK_RightHand | |||
Finger_trigger_out | 6 | 502_IK_RightHand | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | 401_RIndexABS | ||
Idle | Empty animation | 1 | using same animation as Safety | ||
Idle_finger | Empty animation | 1 | 502_IK_RightHand | ||
IKOffset | IK offset animation | 1 | p_sampleweapon_ik | 101_FullBodyABS | p_rfl_sampleweapon_01_offset |
Reload_InsertMag | Animation of inserting magazine into the weapon | 72 | rfl_sampleweapon_erc_insert_mag
rfl_sampleweapon_pne_insert_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_insert
p_rfl_sampleweapon_01_pne_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon | 59 | rfl_sampleweapon_erc_remove_mag
rfl_sampleweapon_pne_remove_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_remove
p_rfl_sampleweapon_01_pne_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack
rfl_sampleweapon_pne_bolt_rack |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_bolt_rack
p_rfl_sampleweapon_01_pne_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | p_sampleweapon_ik | 502_IK_RightHand | p_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | empty anim, need same length as Sight in weapon | 999_Empty | - |
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | it is possible to use same anim as Switch_Mode_On | 262_ArmsADD_RHandABS | - |
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | p_rfl_sampleweapon_01_modes_on | 262_ArmsADD_RHandABS | p_rfl_sampleweapon_01_modes_on |
Trigger | Animation of finger when trigger is pressed | 4 | using same animation as Fire | ||
Animation IK Pose | Inverted Kinematics pose defined inside SCR_WeaponAttachmentsStorageComponent in Item Animation Attributes sections under name Animation IK Pose | 1 | p_sampleweapon_ik | 501_IK | p_rfl_sampleweapon_01_ik |