Sound: Sound Curves – Arma 3
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Add viewDistance note) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 43: | Line 43: | ||
class Rifle_Shot1_SoundSet | class Rifle_Shot1_SoundSet | ||
{ | { | ||
soundShaders[] = | soundShaders[] = | ||
{ | { | ||
MX_closeShot_SoundShader | "MX_closeShot_SoundShader" | ||
}; | }; | ||
volumeCurve = InverseSquare1Curve; | volumeCurve = InverseSquare1Curve; | ||
Line 59: | Line 59: | ||
class Rifle_Shot1_SoundSet | class Rifle_Shot1_SoundSet | ||
{ | { | ||
soundShaders[] = | soundShaders[] = | ||
{ | { | ||
MX_closeShot_SoundShader | "MX_closeShot_SoundShader" | ||
}; | }; | ||
volumeCurve[] = | volumeCurve[] = |
Latest revision as of 17:20, 27 April 2023
Sound Curves
Sound curve is a simple set of points on 2D graph, which define the relationship between two variables (usually distance and volume).
All sound curves have to be configured in the base class CfgSoundCurves (or directly in curve parameter)
class CfgSoundCurves
{
class InverseSquare1Curve
{
points[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};
Example of configuration using curve class
class CfgSoundSets
{
// volumeCurve parameter using curve class
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve = InverseSquare1Curve;
};
};
Example of configuration using direct curve definition
class CfgSoundSets
{
//volumeCurve direct definition
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
"MX_closeShot_SoundShader"
};
volumeCurve[] =
{
{ 0.0, 0.9751 },
{ 0.1, 0.6332 },
{ 0.2, 0.4307 },
{ 0.3, 0.3009 },
{ 0.4, 0.2128 },
{ 0.5, 0.1503 },
{ 0.6, 0.1043 },
{ 0.7, 0.0695 },
{ 0.8, 0.0426 },
{ 0.9, 0.0213 },
{ 1.0, 0.0041 }
};
};
};