MadDogX/Sandbox – User

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== Personal wish list ==


This is your 'Sandbox'.
For ARMA 2 or a future ARMA game.


It is your personal place to experiment with wiki code, keep notes, and to store unfinished articles you are working on.


Feel free to change, replace, or delete whatever is in here.


Please keep in mind to follow the rules you can find in the [[Bohemia_Interactive_Community:Guidelines | Guidelines]], especially to sign your comments with <nowiki>-</nowiki><nowiki>-</nowiki><nowiki>~</nowiki><nowiki>~</nowiki><nowiki>~</nowiki><nowiki>~</nowiki>, and to write in English only.
=== Object Oriented scripting ===


----
In addition to SQF, give us the ability to create object oriented scripts with a new set of OOP specific commands.


Below are some basic commands that you should know before posting on the wiki.


''The table of content you see at the just below this is automatically created from the section headers (lines surrounded by equal signs).''
=== Weapon handling ===


==Formatting==
Treat all weapons as objects and magazines as objects with their own attributes and methods, including the ability to add custom attributes and methods. When a weapon or magazine is dropped and picked up by someone else, it would of course keep any assigned attributes.
:'''bold'''
::''italic''
:::Indentation (one position per colon)
 
==Links==
===Internal Links (pages on this wiki)===
 
[[Operation Flashpoint: Easter Eggs]] (use full title for normal pages)
 
[[Operation Flashpoint: Easter Eggs|Easter Eggs]] (to name a link use [URL | name])
 
[[:Category:Armed Assault]] (put colon in first column for category pages)
 
===External Links (to other sites)===
http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page
 
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples More wikitext examples] (to name a link use [URL space name])

Revision as of 20:02, 19 January 2011

Personal wish list

For ARMA 2 or a future ARMA game.


Object Oriented scripting

In addition to SQF, give us the ability to create object oriented scripts with a new set of OOP specific commands.


Weapon handling

Treat all weapons as objects and magazines as objects with their own attributes and methods, including the ability to add custom attributes and methods. When a weapon or magazine is dropped and picked up by someone else, it would of course keep any assigned attributes.