Synide – User talk
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//init.sqf | //init.sqf | ||
debug=false; | debug=false; | ||
if (isServer) then | if (isServer) then | ||
{ | { | ||
if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";}; | |||
}else{ | |||
if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";}; | |||
else | |||
{ | |||
}; | }; | ||
call common | call compile preprocessFileLineNumbers "scripts\common\init.sqf"; | ||
call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context]; | |||
processInitCommands; | processInitCommands; | ||
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*If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'. | *If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'. | ||
*If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends. | *If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends. | ||
---- | |||
Animation Stuff... | |||
*'''OFP2_ManSkeleton''' (has 75 Bones) | |||
**neck | |||
***neck1 | |||
****head | |||
*****lbrow | |||
*****mbrow | |||
*****rbrow | |||
*****lmouth | |||
*****mmouth | |||
*****rmouth | |||
*****eyelids (10) | |||
*****llip | |||
**weapon | |||
**launcher | |||
**camera | |||
**spine | |||
**spine1 | |||
**spine2 | |||
**spine3 | |||
**pelvis | |||
**leftshoulder (20) | |||
**leftarm | |||
**leftarmroll | |||
**leftforearm | |||
**leftforearmroll | |||
**lefthand | |||
**lefthandring | |||
**lefthandring1 | |||
**lefthandring2 | |||
**lefthandring3 | |||
**lefthandpinky1 (30) | |||
**lefthandpinky2 | |||
**lefthandpinky3 | |||
**lefthandmiddle1 | |||
**lefthandmiddle2 | |||
**lefthandmiddle3 | |||
**lefthandindex1 | |||
**lefthandindex2 | |||
**lefthandindex3 | |||
**lefthandthumb1 | |||
**lefthandthumb2 (40) | |||
**lefthandthumb3 | |||
**rightshoulder | |||
**rightarm | |||
**rightarmroll | |||
**rightforearm | |||
**rightforearmroll | |||
**righthand | |||
**righthandring | |||
**righthandring1 | |||
**righthandring2 (50) | |||
**righthandring3 | |||
**righthandpinky1 | |||
**righthandpinky2 | |||
**righthandpinky3 | |||
**righthandmiddle1 | |||
**righthandmiddle2 | |||
**righthandmiddle3 | |||
**righthandindex1 | |||
**righthandindex2 | |||
**righthandindex3 (60) | |||
**righthandthumb1 | |||
**righthandthumb2 | |||
**righthandthumb3 | |||
**leftupleg | |||
**leftuplegroll | |||
**leftleg | |||
**leftlegroll | |||
**leftfoot | |||
**lefttoebase | |||
**rightupleg (70) | |||
**rightuplegroll | |||
**rightleg | |||
**rightlegroll | |||
**rightfoot | |||
**righttoebase (75) |
Revision as of 13:04, 29 June 2007
The following is temporary...
This is my init.sqf file I use in all my missions. It correctly identifies in what context the init.sqf file is being run.
/*
Synide
11/6/2007
v1.0
Things to note...
If you are there at mission launch from that point on your 'Context'
will always be 'MP_CLIENT' and will stay as such even when you respawn.
If you are an 'MP_CLIENT' then you 'disconnect' from a continuing mission
and select a new playable character or the same playable character you will
become a 'JIP_CLIENT'.
If you join an inprogress mission you will be a 'JIP_CLIENT' from that
point till the mission ends.
*/
//init.sqf
debug=false;
if (isServer) then
{
if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";};
}else{
if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";};
};
call compile preprocessFileLineNumbers "scripts\common\init.sqf";
call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context];
processInitCommands;
finishMissionInit;
Things to note about the above for MP only.
- If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn.
- If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'.
- If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends.
Animation Stuff...
- OFP2_ManSkeleton (has 75 Bones)
- neck
- neck1
- head
- lbrow
- mbrow
- rbrow
- lmouth
- mmouth
- rmouth
- eyelids (10)
- llip
- head
- neck1
- weapon
- launcher
- camera
- spine
- spine1
- spine2
- spine3
- pelvis
- leftshoulder (20)
- leftarm
- leftarmroll
- leftforearm
- leftforearmroll
- lefthand
- lefthandring
- lefthandring1
- lefthandring2
- lefthandring3
- lefthandpinky1 (30)
- lefthandpinky2
- lefthandpinky3
- lefthandmiddle1
- lefthandmiddle2
- lefthandmiddle3
- lefthandindex1
- lefthandindex2
- lefthandindex3
- lefthandthumb1
- lefthandthumb2 (40)
- lefthandthumb3
- rightshoulder
- rightarm
- rightarmroll
- rightforearm
- rightforearmroll
- righthand
- righthandring
- righthandring1
- righthandring2 (50)
- righthandring3
- righthandpinky1
- righthandpinky2
- righthandpinky3
- righthandmiddle1
- righthandmiddle2
- righthandmiddle3
- righthandindex1
- righthandindex2
- righthandindex3 (60)
- righthandthumb1
- righthandthumb2
- righthandthumb3
- leftupleg
- leftuplegroll
- leftleg
- leftlegroll
- leftfoot
- lefttoebase
- rightupleg (70)
- rightuplegroll
- rightleg
- rightlegroll
- rightfoot
- righttoebase (75)
- neck