addUserActionEventHandler: Difference between revisions
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|descr= Adds a user action event handler to the current mission and returns its event handler index. | |descr= Adds a user action event handler to the current mission and returns its event handler index. | ||
|s1= [[addUserActionEventHandler]] | |s1= [[addUserActionEventHandler]] [keyName, event, expression] | ||
|p1= keyName: [[String]] - action key name - see [[inputAction/actions]] | |p1= keyName: [[String]] - action key name - see [[inputAction/actions]] |
Latest revision as of 11:46, 5 May 2024
Description
- Description:
- Adds a user action event handler to the current mission and returns its event handler index.
- Groups:
- Event Handlers
Syntax
- Syntax:
- addUserActionEventHandler [keyName, event, expression]
- Parameters:
- keyName: String - action key name - see inputAction/actions
- event: String - event name - see UserAction Event Handlers. Can be one of:
- "Activate"
- "Deactivate"
- "Analog"
- expression: Code - expression that will be executed in missionNamespace when event handler fires.
The Event Handler index is available as _thisEventHandler during Event Handler code execution. - Return Value:
- Number - the index of the currently added UserAction event handler is returned
Examples
- Example 1:
- private _ehId = addUserActionEventHandler ["ReloadMagazine", "Activate", { systemChat "reloading!"; }];
Additional Information
Notes
-
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