setMagazineTurretAmmo: Difference between revisions

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|p4= turretPath: [[Array]] format [[Turret Path]]. [-1] for driver turret is supported
|p4= turretPath: [[Array]] format [[Turret Path]]. [-1] for driver turret is supported


|r1= [[Number]]
|r1= [[Nothing]]


|x1= <sqf>myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]]];</sqf>
|x1= <sqf>myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]]];</sqf>

Revision as of 00:04, 4 February 2024

Hover & click on the images for description

Description

Description:
Sets ammo count to given amount for given turret magazine.
Since Arma 3 v2.16 the magazine is first checked if it is loaded into the turret weapon, if not, the command falls back to old behaviour of selecting the first magazine from the list of available magazines. In most cases this will be the loaded magazine anyway.
The turret containing magazine must be local (see turretLocal, turretOwner)
Groups:
Turrets

Syntax

Syntax:
vehicle setMagazineTurretAmmo [magazineClass, ammoCount, turretPath]
Parameters:
vehicle: Object
magazineClass: String
ammCount: Number
turretPath: Array format Turret Path. [-1] for driver turret is supported
Return Value:
Nothing

Examples

Example 1:
myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]]];
Example 2:
Set ammo count on commander turret from server:
_tank = tank; _turret = [0,0]; _magazine = "200Rnd_127x99_mag_Tracer_Red"; _ammo = 10; [_tank, [_magazine, _ammo, _turret]] remoteExec ["setMagazineTurretAmmo", _tank turretOwner _turret];

Additional Information

See also:
magazineTurretAmmo setAmmoOnPylon turretLocal turretOwner

Notes

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