intersect: Difference between revisions

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| [object, lod name] '''intersect''' [begin, end] |= Syntax
| [[Array]]<nowiki>=</nowiki> [ [[Object]], "LodName"] '''intersect''' [beginPos, endPos] |= Syntax


|p1= [object, lod name]: [[Array]] |= Parameter 1
|p1= [[Object]] |= Parameter 1
 
|p2= LodName: [[String]] |= Parameter 2
|p2= [begin, end]: [[Array]] |= Parameter 2
|p3= beginPos [[Position3D]] |= Parameter 3
|p4= beginPos [[Position3D]] |= Parameter 4


| [[Array]] |= Return value
| [[Array]] |= Return value
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|x1= <pre>[tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]</pre> |= Example 1
|x1= <pre>[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]</pre> |= Example 1
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Revision as of 13:31, 27 August 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Find named selections in object which is in specified lod intersected by given section of a line. Return value is in the form of [selection, number]. Multiple returned arrays are nested within a single array, and no intersection will return an empty array.
Groups:
Uncategorised

Syntax

Syntax:
Array= [ Object, "LodName"] intersect [beginPos, endPos]
Parameters:
Object
LodName: String
beginPos Position3D
beginPos Position3D
Return Value:
Array

Examples

Example 1:
[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.

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