canAddItemToVest: Difference between revisions

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(Added potential warning message: bad vehicle type if empty string is passed)
 
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{{Feature|important|
{{Feature|important|
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog:
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog:
[[File:a3 warning badvehicletype.jpg|none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]]
[[File:a3 warning badvehicletype.jpg|none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]]
This message will show once per mission restart.
This message will show once per mission restart.
}}
}}

Latest revision as of 11:33, 3 September 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Avoid passing an empty string "" to this command as it will create a warning dialog:
Warning Message: Bad vehicle type
This message will show once per mission restart.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToUniform

Notes

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