Scripting: Preprocessor Macros – Arma Reforger

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(Page creation)
 
m (Text replacement - "\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=↵]*)\}\}" to "{{GameCategory|armaR|Modding|$2|$1}}")
 
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{{GameCategory|armaR|Modding|Guidelines|Scripting}}
{{GameCategory|armaR|Modding|Scripting|Guidelines}}

Latest revision as of 13:32, 26 February 2025

Preprocessor macros provide helpful context information, especially useful in debug.

Macro Description Example

__FILE__

Is replaced by a string containing the current file's relative path.
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Print(__FILE__, LogLevel.NORMAL); // ends as e.g Print("scripts/WorkbenchGame/ScriptEditor/TAG_MyTestPlugin.c", LogLevel.NORMAL); // this is absolutely valid string absPath; Workbench.GetAbsolutePath(__FILE__, absPath, true); Print(absPath); // e.g "D:/MyMods/TAG_MyMod/scripts/WorkbenchGame/ScriptEditor/TAG_MyTestPlugin.c"

__LINE__

Is replaced by a string containing the current file's line number.
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Print(__LINE__ + 2, LogLevel.NORMAL); // ends as Print("4" + 2, LogLevel.NORMAL); // "42"