Object: Difference between revisions
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Units are an [[Array]] of type unit | Units are an [[Array]] of type unit | ||
=== | ===Unit(s)=== | ||
Unit(s) refer to EITHER an [[Array]] of type unit, or, a singular unit OR a [[Group]]. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax | Unit(s) refer to EITHER an [[Array]] of type unit, or, a singular unit OR a [[Group]]. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax |
Revision as of 11:08, 19 June 2008
Object Type
An Object in the scripting (sqs) language is a generic reference for a soldier, vehicle or building.
Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'
various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.
_pos = GetPos player; _pos = GetPos _MyHouse;
Subtypes
various 'subtypes' of an Object exist as poetic licence when describing the script command.
In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.
Vehicle
A vehicle is an Object such as a Tank, car, Helicopter.
Person
A Person is a soldier, man, leader, player, woman.
Unit
A Unit is either a Person, or, Vehicle
Units
Units are an Array of type unit
Unit(s)
Unit(s) refer to EITHER an Array of type unit, or, a singular unit OR a Group. This distinction in the command reference refers to very different Types, any of which could be used in the same command syntax
_Unit DoWatch Position [_unit1,_unit2,_unit3] DoWatch Position _group1 allowFleeing 0.8
Building
When used in the command reference, this 'Object' specifically refers to a non ai type model, such as a house, such as, a rock.