missileState: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns engine | |descr= Returns engine, target lock and flight profile states of the given guided missile. | ||
|s1= [[missileState]] munition | |s1= [[missileState]] munition |
Revision as of 23:06, 3 July 2024
Description
- Description:
- Returns engine, target lock and flight profile states of the given guided missile.
- Groups:
- Weapons
Syntax
- Syntax:
- missileState munition
- Parameters:
- munition: Object - missile
- Return Value:
- Array - in format [engineState, lockState, flightState], where:
- engineState: String - one of the "INIT", "THRUST", "FLY" or "".
- lockState: String - one of the "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or "".
- flightState: String - one of the "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "". LOAL stands for "Lock-on after launch".
- engineState: String - one of the "INIT", "THRUST", "FLY" or "".
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note