canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 40: | Line 40: | ||
_item = "HandGrenade"; | _item = "HandGrenade"; | ||
_fits = player canAddItemToUniform _item; | _fits = player canAddItemToUniform _item; | ||
if (_fits) then { | if (_fits) then | ||
{ | |||
player addItemToUniform _item; | player addItemToUniform _item; | ||
} else { | } | ||
else | |||
{ | |||
hint "no room!"; | hint "no room!"; | ||
}; | }; |
Latest revision as of 11:33, 3 September 2024
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note