preloadObject: Difference between revisions
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| Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by | | Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name ([[CfgVehicles]], or by [[Object#Unit|Unit]]. | ||
Returns true once all data is loaded and ready. |= Description | Returns true once all data is loaded and ready. |= Description | ||
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*[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' [[Object]] | *[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' [[Object]] | ||
*[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' "Classname"|= Syntax | *[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' "Classname"|= Syntax | ||
Revision as of 08:15, 29 August 2007
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles, or by Unit. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
spawn {waitUntil 10 preloadObject "SoldierW"}
- Example 2:
spawn {waitUntil 10 preloadObject leader player}
Additional Information
- See also:
- See also needed
Notes
-
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