setMimic: Difference between revisions
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| | | person '''setMimic''' "MimicType" |= Syntax | ||
|p1= MimicType: [[String]]. as above | |p1= person: [[Object]]. | ||
|p2= MimicType: [[String]]. as above | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 11:15, 31 August 2007
Description
- Description:
- Set person's facial expression. Following mimic values are recognized:
- "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"
- "Angry"
- Groups:
- Uncategorised
Syntax
- Syntax:
- person setMimic "MimicType"
- Parameters:
- person: Object.
- MimicType: String. as above
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setmimic "angry"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- The-architect
- To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
- Ceeeb
- In OFP v1.96, a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.