setObjectTexture: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
| Textures object selection with texture named in array. | | Textures object selection with texture named in array. | ||
Array has the form [ | Array has the form [selectionNumber,"Texture"]. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | object '''setObjectTexture''' [selectionNumber,texture] |= Syntax | ||
|p1= [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= [selectionNumber,texture]: [[Array]] |= Parameter 2 | |||
| | |p3= selectionNumber: [[Number]] |= Parameter 3 | ||
| | |p4= texture: [[String]] |= Parameter 4 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 20:05, 25 January 2009
Description
- Description:
- Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setObjectTexture [selectionNumber,texture]
- Parameters:
- object: Object
- [selectionNumber,texture]: Array
- selectionNumber: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.