setSoundEffect: Difference between revisions
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|s2= [[Waypoint]] '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax | |s2= [[Waypoint]] '''setSoundEffect''' ["sound", "voice", "soundEnv", "soundDet"] |= Syntax | ||
|p21= [[Waypoint]]: [[Array]] |= Parameter 1 | |p21= [[Waypoint]]: [[Array]] |= Parameter 1 | ||
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|x1= <pre>_trigger setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 1 | |x1= <pre>_trigger setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 1 | ||
| | |x2= <pre> [_group1,2] setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 2 | ||
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Revision as of 10:48, 31 August 2007
Description
- Description:
- Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
- Parameters:
- trigger: Object
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- Waypoint setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
- Parameters:
- Waypoint: Array
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
- Example 2:
[_group1,2] setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
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