setSoundEffect: Difference between revisions

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|s2= [[Waypoint]] '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax
|s2= [[Waypoint]] '''setSoundEffect''' ["sound", "voice", "soundEnv", "soundDet"] |= Syntax


|p21= [[Waypoint]]: [[Array]]  |= Parameter 1
|p21= [[Waypoint]]: [[Array]]  |= Parameter 1
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|x1= <pre>_trigger setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 1
|x1= <pre>_trigger setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 1
|x1= <pre> [_group1,2] setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 1
|x2= <pre> [_group1,2] setSoundEffect ["Alarm", "", "", ""]</pre> |= Example 2
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Revision as of 10:48, 31 August 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
Parameters:
trigger: Object
[sound, voice, soundEnv, soundDet]: StringArray
Return Value:
Nothing

Alternative Syntax

Syntax:
Waypoint setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
Parameters:
Waypoint: Array
[sound, voice, soundEnv, soundDet]: StringArray
Return Value:
Nothing

Examples

Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
Example 2:
 [_group1,2] setSoundEffect ["Alarm", "", "", ""]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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