setSoundEffect: Difference between revisions
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| trigger '''setSoundEffect''' [ | | trigger '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax | ||
|p1= trigger: [[Object]] |= Parameter 1 | |p1= trigger: [[Object]] |= Parameter 1 | ||
|p2= [sound, voice, soundEnv, soundDet]: | |p2= [sound, voice, soundEnv, soundDet]: [[Array]] of strings |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|s2= | |s2= waypoint '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax | ||
|p21= [[ | |p21= waypoint: [[Array]] - format [[Waypoint]] |= Parameter 1 | ||
|p22= [sound, voice, soundEnv, soundDet]: | |p22= [sound, voice, soundEnv, soundDet]: [[Array]] of strings |= Parameter 2 | ||
|r2= [[Nothing]] |= Return value | |r2= [[Nothing]] |= Return value |
Revision as of 20:54, 25 January 2009
Description
- Description:
- Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- trigger: Object
- [sound, voice, soundEnv, soundDet]: Array of strings
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- waypoint: Array - format Waypoint
- [sound, voice, soundEnv, soundDet]: Array of strings
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
- Example 2:
[_group1,2] setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
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