Real Virtuality: Difference between revisions

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* '''[[:Category:Operation Flashpoint|OFP: Cold Was Crisis]]''': 1.00 - 1.46
* '''[[:Category:Operation Flashpoint|OFP: Cold Was Crisis]]''': 1.00 - 1.46
* '''[[:Category:Operation Flashpoint|OFP: Resistance]]''': 1.75-1.96
* '''[[:Category:Operation Flashpoint|OFP: Resistance]]''': 1.75-1.96
* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-1.99
* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-2.12.14
* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85
* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - 5163
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - 5163
* '''[[:Category:Virtual Battlespace|VBS2]]''': undetermined
* '''[[:Category:Virtual Battlespace|VBS2]]''': 1.19.5630
* '''[[:Category:Virtual Battlespace|VBS2 VTK]]''': undetermined  


[[Category:Projects]]
[[Category:Projects]]

Revision as of 23:09, 12 May 2008

Introduction

The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.

Versions

The different versions of the engine are as follows: