deleteCollection – Talk
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --[[User:Doolittle|Doolittle]] 00:46, 8 November 2007 (CET) | Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --[[User:Doolittle|Doolittle]] 00:46, 8 November 2007 (CET) | ||
Rommel [http://dev-heaven.net/issues/show/5052 reports] this command causes CTD when used in [[setVehicleInit]] --[[User:Doolittle|Doolittle]] 21:34, 9 October 2009 (CEST) |
Revision as of 20:34, 9 October 2009
I'm not sure what this command is meant to be used for, but it seems to be a good testing (cheating?) tool. It makes the object invisible to players and unable to be harmed by projectiles or explosions. --Ceeeb 09:32, 8 May 2007 (CEST)
Suma says, "DeleteCollection is related to "collections", which was work in progress for buildings for Game 2, and I doubt the function does anything really useful, as it is unfinished and untested." --Doolittle 00:46, 8 November 2007 (CET)
Rommel reports this command causes CTD when used in setVehicleInit --Doolittle 21:34, 9 October 2009 (CEST)