weaponDirection: Difference between revisions
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| Returns | | Returns the direction that the vehicle weapon is aiming in. | ||
For addons the weapon name must be an entry in CfgWeapons.|= Description | |||
For addons the weapon name must be an entry in CfgWeapons. | |||
Returns an array in format [x, z, y] |= Description | |||
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| | | [[Array]] <nowiki>=</nowiki> vehicleName '''weaponDirection''' weaponName |= Syntax | ||
|p1= | |p1= vehicleName: [[Object]] |= Parameter 1 | ||
|p2= | |p2= weaponName: [[String]] |= Parameter 2 | ||
| [[ | | [[Array]] |= Return value | ||
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Revision as of 16:50, 24 January 2009
Description
- Description:
- Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. Returns an array in format [x, z, y]
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = vehicleName weaponDirection weaponName
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Array
Examples
- Example 1:
_dir = _vehicle weaponDirection "M16"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Z axis,Y axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ; _dir_degrees = (_array select 0) atan2 (_array select 1);
- Posted on November 11, 2007 - 01:41
- MessiahUA
- WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
- Posted on November 13, 2007 - 15:54
- UNN
- For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations