Game Logic: Difference between revisions
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m (Game logic is only always local if placed in mission editor... not if created via scripting!) |
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If a game logic is created via scripting after mission start, then the logic will be local to the client that created it. | If a game logic is created via scripting after mission start, then the logic will be local to the client that created it. | ||
A logic is an invisible object with no model. It has a namespace like every object and it has simulation like most objects. | |||
[[Category: Types]] | [[Category: Types]] |
Revision as of 08:20, 16 April 2020
Description: Game logic.
Note: In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.
If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.
A logic is an invisible object with no model. It has a namespace like every object and it has simulation like most objects.