setCaptive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
[[Category:Scripting Commands|S]]
[[Category:Scripting Commands|SETCAPTIVE]]
[[Category:Scripting Commands OFP 1.97|S]]
[[Category:Scripting Commands OFP 1.97|SETCAPTIVE]]
[[Category:Scripting Commands OFP 1.46|S]]
[[Category:Scripting Commands OFP 1.46|SETCAPTIVE]]
[[Category:Scripting Commands ArmA|S]]
[[Category:Scripting Commands ArmA|SETCAPTIVE]]





Revision as of 16:19, 4 May 2006


person setCaptive status


Operand types:

person: Object

status: Boolean

Type of returned value:

Nothing

Description:

Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.


Example:

soldier1 setCaptive true