Island Anims - Care and feeding: Difference between revisions
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If you load a different island for a SP/MP mission or in the editor, and return to the main menu, you will see the cutscene(s) for the island, that was active last. | If you load a different island for a SP/MP mission or in the editor, and return to the main menu, you will see the cutscene(s) for the island, that was active last. | ||
If the screen remains black or the last mission continues / is active in the background, the currently active island's cutscene | If the screen remains black or the last mission continues / is active in the background, the currently active island's cutscene is broken or not present. | ||
==Create main menu cutscenes== | ==Create main menu cutscenes== | ||
===Config definition=== | ===Config definition=== | ||
First you need to define the cutscene(s). | |||
You will define an identifier ('DesertIntro1' and 'DesertIntro2' in this case) and the location of the intro mission. | |||
class CfgMissions | |||
{ | |||
class Cutscenes | |||
{ | |||
class DesertIntro1 | |||
{ | |||
directory = "ca\introAnims\data\scenes\intro.intro"; | |||
}; | |||
class DesertIntro2 | |||
{ | |||
directory = "ca\introAnims\data\scenes\intro2.intro"; | |||
}; | |||
}; | |||
}; | |||
Add identifier(s) the list of the cutscenes array to your island: | |||
class CfgWorlds | |||
{ | |||
.. | |||
class Intro: CAWorld | |||
{ | |||
cutscenes[] = {"DesertIntro1","DesertIntro2"}; | |||
===Building a cutscene mission=== | ===Building a cutscene mission=== | ||
===Cutscene mission location=== | ===Cutscene mission location=== | ||
It is good programming practice to separate your island anims from the island addon to a separate pbo. | |||
The suggested naming schema for the pbo container is OfpecTag_M_Cutscenes_IslandName. | |||
* [[OFPEC_tags]] | |||
* M = mission container abbreviation | |||
Example: | |||
aceip_m_cutscenes_nogova | |||
==== | ====OFP specifics==== | ||
The suggested naming schema for cutscene folder is ''OfpecTag_M_Cutscenes_IslandName\introX'' and must remain a folder. They cannot be packed inside a pbo container. | |||
All island cutscene folders must go into the official .\OFP\Addons folder ''irrespective of using mod folders or not.'' | |||
=====Absolute path definition===== | |||
It is possible to set an absolute path instead of a relative: | |||
cutscenes[]={"..\MyMF\addons\aceip_m_cutscenes_nogova\intro1","..\MyMF\addons\aceip_m_cutscenes_nogova\intro2"}; | |||
'''This is not recommended!''' | |||
This set an dependency where the user has to put the file to as well and forces him to use a specific modfolder naming. |
Revision as of 10:12, 14 March 2009
Care and feeding of Island Animations
What it is
Island animations are cutscenes that are loaded in the main menu. There is a specific island and its cutscene(s) loaded by default. Via the ArmA:_Startup_Parameters -world can set a different island or none as default.
If you load a different island for a SP/MP mission or in the editor, and return to the main menu, you will see the cutscene(s) for the island, that was active last.
If the screen remains black or the last mission continues / is active in the background, the currently active island's cutscene is broken or not present.
Config definition
First you need to define the cutscene(s).
You will define an identifier ('DesertIntro1' and 'DesertIntro2' in this case) and the location of the intro mission.
class CfgMissions { class Cutscenes { class DesertIntro1 { directory = "ca\introAnims\data\scenes\intro.intro"; }; class DesertIntro2 { directory = "ca\introAnims\data\scenes\intro2.intro"; }; }; };
Add identifier(s) the list of the cutscenes array to your island:
class CfgWorlds { .. class Intro: CAWorld { cutscenes[] = {"DesertIntro1","DesertIntro2"};
Building a cutscene mission
Cutscene mission location
It is good programming practice to separate your island anims from the island addon to a separate pbo.
The suggested naming schema for the pbo container is OfpecTag_M_Cutscenes_IslandName.
- OFPEC_tags
- M = mission container abbreviation
Example:
aceip_m_cutscenes_nogova
OFP specifics
The suggested naming schema for cutscene folder is OfpecTag_M_Cutscenes_IslandName\introX and must remain a folder. They cannot be packed inside a pbo container.
All island cutscene folders must go into the official .\OFP\Addons folder irrespective of using mod folders or not.
Absolute path definition
It is possible to set an absolute path instead of a relative:
cutscenes[]={"..\MyMF\addons\aceip_m_cutscenes_nogova\intro1","..\MyMF\addons\aceip_m_cutscenes_nogova\intro2"};
This is not recommended!
This set an dependency where the user has to put the file to as well and forces him to use a specific modfolder naming.