ACE Features: Difference between revisions
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====AI Improvements==== | ====AI Improvements==== | ||
====Air FCS==== | ====Air FCS==== | ||
Currently available for AH1 Cobra and AH64 Apache (v1.04). Future integration for Russian counterparts | |||
Differences vs vanilla system: | |||
* When you are in gunner position in one of the specified rotary aircraft specified above, you will no longer be able to control your weapons selection with the “F” key. | |||
* Instead, use your action menu to select your weapons. Select “Overlay On” to activate the MFD overlay. | |||
* Select “Laser On” to activate your targeting laser. When in the AGM-114 mode, you will be able to select what targeting mode the missile uses. | |||
* Target lock via "next target" bind key doesn't work anymore | |||
Usage: | |||
* Select weapon you want to fire via action menu (M197 Main Cannon, AGM-114 Hellfire, AGM-220 TOW) | |||
* Select weapon mode for AGM-114 Hellfire (if this weapon has been selected). The available modes are LOBL(default) LOAL-DIR, LOAL-LOW, LOAL-HI | |||
* Select overlay on (action menu) - more information will be given on top of your display | |||
* Select laser on (action menu) - mandatory for firing AGM-114 missiles in all the modes available | |||
* In case you have selected AGM-220 TOW missiles, all you'll need to do is guide the missile on target via crosshair just like you can in BMPs/Bradleys. | |||
Notes: | |||
* For certain weapon modes (AGM-114 HF), such as LOAL-LOW/HI certain range and angle to target needs to be met for target impact. | |||
* All weapon selection will be available no matter what kind of loadout the chopper has. | |||
* FFAR rocket control has been moved to pilot seat. All other weapons cannot be used by anyone but the gunner. | |||
* Getting an AI gunner to switch weapon can be done via SPACE+F (default) key combination. | |||
* AGM-114 can lock on ground laser markers, or other aircraft markers, but the on board laser will take priority if it is on | |||
====Auto Rotation==== | ====Auto Rotation==== | ||
====Back Blast==== | ====Back Blast==== |
Revision as of 20:49, 29 April 2009
General ACE Features
AI Improvements
Air FCS
Currently available for AH1 Cobra and AH64 Apache (v1.04). Future integration for Russian counterparts
Differences vs vanilla system:
- When you are in gunner position in one of the specified rotary aircraft specified above, you will no longer be able to control your weapons selection with the “F” key.
- Instead, use your action menu to select your weapons. Select “Overlay On” to activate the MFD overlay.
- Select “Laser On” to activate your targeting laser. When in the AGM-114 mode, you will be able to select what targeting mode the missile uses.
- Target lock via "next target" bind key doesn't work anymore
Usage:
- Select weapon you want to fire via action menu (M197 Main Cannon, AGM-114 Hellfire, AGM-220 TOW)
- Select weapon mode for AGM-114 Hellfire (if this weapon has been selected). The available modes are LOBL(default) LOAL-DIR, LOAL-LOW, LOAL-HI
- Select overlay on (action menu) - more information will be given on top of your display
- Select laser on (action menu) - mandatory for firing AGM-114 missiles in all the modes available
- In case you have selected AGM-220 TOW missiles, all you'll need to do is guide the missile on target via crosshair just like you can in BMPs/Bradleys.
Notes:
- For certain weapon modes (AGM-114 HF), such as LOAL-LOW/HI certain range and angle to target needs to be met for target impact.
- All weapon selection will be available no matter what kind of loadout the chopper has.
- FFAR rocket control has been moved to pilot seat. All other weapons cannot be used by anyone but the gunner.
- Getting an AI gunner to switch weapon can be done via SPACE+F (default) key combination.
- AGM-114 can lock on ground laser markers, or other aircraft markers, but the on board laser will take priority if it is on