setObjectTexture: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset. | In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset. | ||
<dd class="notedate">Posted on July 15, 2009 - 14:02</dd> | |||
<dt class="note">from '''[[User:Kronzky|Kronzky]]''' on [[setObjectTexture (VBS2)]] - Lou Montana, déc 19, 2009 - 23:16</dt> | |||
<dd class="note"> | |||
Instead of bitmaps, procedural textures can be used.<br> | |||
The syntax for those is '''#(argb,8,8,3)color(R,G,B,A)''', where R,G,B stands for Reg, Green, Blue, and is either 0 or 1, and A stands for Alpha, and can be any number between 0 and 1. e.g. | |||
<code>myObj setObjectTexture ['color','#(argb,8,8,3)color(0,1,0,1)']</code> | |||
would color myObj in flat green. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 23:17, 19 December 2009
Description
- Description:
- Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setObjectTexture [selectionNumber,texture]
- Parameters:
- object: Object
- [selectionNumber,texture]: Array
- selectionNumber: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
- Posted on July 15, 2009 - 14:02
- from Kronzky on setObjectTexture (VBS2) - Lou Montana, déc 19, 2009 - 23:16
-
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Reg, Green, Blue, and is either 0 or 1, and A stands for Alpha, and can be any number between 0 and 1. e.g.myObj setObjectTexture ['color','#(argb,8,8,3)color(0,1,0,1)']
would color myObj in flat green.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2