Modules: UAV – Arma 2
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(Added Where UAV Terminal Was found) |
m (Small correction) |
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=== Editor setup === | === Editor setup === | ||
[[Image:Uav.jpg]] | [[Image:Uav.jpg]] | ||
Synchronize (F5) following objects to initialize th module: | |||
# '''UAV manager''' - module manager. | # '''UAV manager''' - module manager. | ||
# '''UAV''' - unit with parent class ''UAV''. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed). | # '''UAV''' - unit with parent class ''UAV''. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed). | ||
# '''Unit with access''' - all linked units will have access to UAV via action. | # '''Unit with access''' - all linked units will have access to UAV via action. | ||
# '''UAV terminal''' - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals. ( | # '''UAV terminal''' - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals. (you can use special object 'Warfare Buildings >> UAV Terminal'). | ||
=== Optional parameters === | === Optional parameters === |
Revision as of 12:12, 6 June 2009
Unmanned Aerial Vehicle (UAV) module manages movement and access to aerial camera of UAV.
Initialization
Paths
Editor:
Units (F1) > Game Logic > Modules > UAV
Data:
ca\modules\uav
Editor setup
Synchronize (F5) following objects to initialize th module:
- UAV manager - module manager.
- UAV - unit with parent class UAV. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed).
- Unit with access - all linked units will have access to UAV via action.
- UAV terminal - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals. (you can use special object 'Warfare Buildings >> UAV Terminal').
Optional parameters
Set variables to UAV manager with desired values:
- name = <string>; - name of UAV (displayed in action menu)
- Example: BIS_uav_0 setvariable ["name","RQ-1 Predator"];
- Default value: empty string
- rules = <array>; - Rule which defines which units with have access to UAV. Can be either list of specific units or whole side.
- Example: BIS_uav_0 setvariable ["rules",[west,allied_gue_1]];
- Default value: units synchronized in editor
- areasize = <number>; - Size of terminal area (area in which custom action will be displayed)
- Example: BIS_uav_0 setvariable ["areasize",5];
- Default value: 10