Version History – Arma 2
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(Added v1.02 + Build Number) |
m (→Engine: typo in new command) |
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Line 57: | Line 57: | ||
*Swimming soldiers no longer drop inventory items. | *Swimming soldiers no longer drop inventory items. | ||
*Swimming players cannot use Gear dialog. | *Swimming players cannot use Gear dialog. | ||
*New scripting function " | *New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc. | ||
*Fillrate optimization in Video Options is now defined via combo box. | *Fillrate optimization in Video Options is now defined via combo box. | ||
*Improved light count optimization (should help performance when many distant lights are present). | *Improved light count optimization (should help performance when many distant lights are present). | ||
*Low-frequency effect (subwoofer) improved. | *Low-frequency effect (subwoofer) improved. | ||
===Scenarios=== | ===Scenarios=== |
Revision as of 04:19, 21 June 2009
This article details the version history for Arma 2
Build Numbers
Mapping "commercial" version numbers to build numbers:
Version | Build | Description |
---|---|---|
1.00 | 57270 | Morphicon release |
1.01 | 57631 | European 505 release + Public beta patch |
1.01 | 57751 | Patch |
1.02 | 58064 | Patch |
Version 1.02
Highlights
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localisation fixes and improvements
- Modules (F7) support added in the Mission Editor
Engine
- Multiple savegame positions allowed.
- Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
- Multiplayer server browser enlarged.
- Improved steering for car.
- Improved mobile artillery simulation.
- Improved terrain shape beyond map borders.
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Added UAV camera stabilization.
- Indication of player connection status in list of players (Diary).
- Possible to connect to server with template-based MP scenario.
- Repeated weapon change command fixed in radio protocol.
- Game no longer crashes when copying a linked trigger in the Mission Editor.
- Different radio notification of multiple units attacking.
- NAT negotiation issue removed (different negative sign cookie on client and server).
- Fixed possible crash after or during Get In in multiplayer.
- Improved transfer of building destruction in multiplayer.
- Fine surface information are now properly used for surface properties.
- Destroyed targets are no more massively reported after player has left the vehicle.
- Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
- VON no longer crashes the game in certain circumstances.
- AI sprinting on the spot removed if route was planned across the roof.
- Server shown as passworded in Server Browser when passworded or locked.
- Improved functionality of Get In command if player is vehicle commander.
- Swimming soldiers no longer drop inventory items.
- Swimming players cannot use Gear dialog.
- New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
- Fillrate optimization in Video Options is now defined via combo box.
- Improved light count optimization (should help performance when many distant lights are present).
- Low-frequency effect (subwoofer) improved.
Scenarios
- Added or fixed markers in pre-mission briefings in various scenarios.
- "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
- "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
- "Trial by Fire" script error fixed.
- Campaign: Time flow screen added to scenario intros.
- Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
- Campaign: Multiplayer info for all campaign scenarios added.
- Campaign: Scene-specific sound entities are deleted after end of a scene.
- "First to Fight" campaign scenario:
- Shooting range bug fixed.
- Officer's speech has titles added.
- "First to Fight" campaign scenario: O'Hara animation speed fixed.
- "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
- "Razor Two" campaign scenario:
- Mission-failed end now performs correctly.
- Razor members cannot use UAV during conversations.
- "One Week Later" campaign interlude: Conversation more logical.
- "Manhattan" campaign scenario:
- Animations of ambient people improved.
- Task waypoint for main task positioned better.
- Insurgent animations after death disabled in scene.
- Civilian woman stuck near transport prevented.
- Reinforcements navigation fixed.
- "Bitter Chill" campaign scenario:
- Conversations and broken mission flow fixed.
- Accidental death of Cpt. Shaftoe after a scene prevented.
- Improved positions of several killed unit.
- Radio chatter disabled where disturbing.
- "Badlands" campaign scenario:
- Ending and conversation flow fixes.
- Scene of talking to locals improved.
- "Dogs of War" campaign scenario:
- Insurgent leader presence now logical.
- Several story-related vehicles are now properly usable.
- Initial conversation work in multiplayer.
- "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
- AI grouping prevented in team deathmatch and deathmatch scenarios.
- Module for limiting area of operation script fixes.
- Recomposed fortifications and minor fixes in Warfare.
- First-aid module performance improvements.
- Language and gameplay fixes in multiplayer and singleplayer templates.
Art/Environment
- Changed lighting values for early morning and dusk.
- Improved wheeled vehicles turning definitions.
- Utes: Improved carrier deck collision shape and F-35B geometry.
- Gas stations on map can now refuel nearby vehicles.
- Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
- Added small signs to Chernarus map.
- Less frequent occurence of thunderbolts.
Version 1.01
Engine
- Fixed: AI sometimes did not respond
- Fixed: AI has difficulty in certain situations with path
- Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
- Improved: AI coordination in the fight
- Improved: Auto-Vectoring the vertical (VTOL).
- Improved Quick Start and Quick inflation country (STOL)
- Improved shooting simulation
- Improved performance in some areas
- Improved injury simulation, first aid and team change
- Enable the rollover of the MV-22
- Fixed: weapons inside of vehicles were sometimes white.
- Fixed: Several crash scenarios
- Fixed: Sometimes flickering textures
- Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
- Fixed: Extended scene sequences called problems with LODs and textures show.
- Fixed: Terrain LOD produces white spots
Communications
- Improvements in the quality of radio communications
- Standardized reporting on known targets have been improved
Campaign
- Support for up to 4 players in co-op mode
- Improved scripts for stable functioning mission ends
- Various improvements in emissions and animated scenes
- Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
- Alert function for each found reference added
- Music on other bodies in the main campaign added
- Some missing audio files added
Environment
- Rendering of improved surface water
- Various minor fixes and improvements
Sound Effects
- Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)
Control Surface
- Improved GPS support (Ctrl + right mouse when GPS is available)
- Functions without the map view (default: key J)
- List of players without the map view (default: key P)
- Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
- Permanent Representation of the leader symbol on the screen even in normal difficulty
- Hide task pane to look in the middle of the screen to release
Models
- Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
- Camera position for BTR and T90 target devices fixed
- LODs of the visual aid to protect crews in vehicles wheels fixed
- Improved animation for hand-aircraft missile launchers
- Inserted at arms-aircraft missile launchers
- Fire in geometry billboard models fixed
- Changed the engine noise of tractors and buses
- Hotel Schild added
- Ruins of the administration building fixed
- Textures for G36 and a symbol of the fixed MG36
- Animation of the shooter on BRDM-ATGM fixed
- Improved model of the AK-107
- Improved map for reflections in the vicinity
- Improved the cursor A1
- Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
- PostFX in optics for all Tracked2 models added
- Warfare characters fixed
- AAV-geometry (mass) fixed
- Projection of the first material used to improve meeting
- Improved Holosign own shadow of M4
- Destruction simulation with wrecks and dams on the card improves