createSimpleTask: Difference between revisions
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|x1= <code>currentTask <nowiki>=</nowiki> player createSimpleTask ["NewTask"];</code>|= EXAMPLE1 | |x1= <code>currentTask <nowiki>=</nowiki> player createSimpleTask ["NewTask"];</code>|= EXAMPLE1 | ||
|x2= <code>childTask <nowiki>=</nowiki> player createSimpleTask ["ChildTask", currentTask];</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on July 15, 2009 - 07:00 (CEST)</dd> | |||
<dt>'''[[User:Lou Montana|Lou Montana]]'''</dt> | |||
<dd> | |||
*Creating child will position the new task just under the parent task. | |||
*Creating another "normal" (parent) task will create a new line '''above''' the others. Think of it if you want ordered objectives. | |||
*Succeeding parent task will automatically succeed childs, whatever their [[taskState]] was set to. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 06:03, 15 July 2009
Description
- Description:
- Creates a new Task
- Groups:
- Uncategorised
Syntax
- Syntax:
- Task = Object createSimpleTask Array
- Parameters:
- Object: Unit to add this new task
- Array: ["TaskName"] or ["TaskName", taskParent]
- Return Value:
- Task - the new task
Examples
- Example 1:
currentTask = player createSimpleTask ["NewTask"];
- Example 2:
childTask = player createSimpleTask ["ChildTask", currentTask];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2009 - 07:00 (CEST)
- Lou Montana
-
- Creating child will position the new task just under the parent task.
- Creating another "normal" (parent) task will create a new line above the others. Think of it if you want ordered objectives.
- Succeeding parent task will automatically succeed childs, whatever their taskState was set to.