Basic Server Config File – Arma 2 Talk
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(Official Response to the meaning of a Simulation Cycle) |
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"Simulation cycle" is what makes "frame" in a normal game. | "Simulation cycle" is what makes "frame" in a normal game. | ||
However, as there is no rendering on server, we cannot talk | However, as there is no rendering on server, we cannot talk | ||
about frames, and we talk about simulation cycles | about frames, and we talk about simulation cycles instead. | ||
One cycle break down approximately to: | One cycle break down approximately to: | ||
Revision as of 07:06, 24 September 2011
Official Response to the meaning of a Simulation Cycle Quote:
"Simulation cycle" is what makes "frame" in a normal game.
However, as there is no rendering on server, we cannot talk about frames, and we talk about simulation cycles instead. One cycle break down approximately to:
simulate all units AI simulate all units movement including collisions and physics detect visibility between units simulate scripts and FSMs receive network updates about remote entities send network updates about what has changed to the server (if on client) or to other clients (if on server)