startLoadingScreen: Difference between revisions

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<dd class="notedate">Posted on July 15, 2009 - 01:47 (CEST)</dd>
<dd class="notedate">Posted on July 15, 2009 - 01:47 (CEST)</dd>
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''</dt>
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''</dt>
<dd class="note">As it stops simulation as well as scene drawing, be sure not to put any [[sleep]] or [[waitUntil]] command between '''startLoadingScreen''' and [[endLoadingScreen]].</dd>
<dd class="note">As it stops simulation as well as scene drawing, be sure not to put any [[sleep]] (or [[waitUntil]] if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between '''startLoadingScreen''' and [[endLoadingScreen]].</dd>
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Revision as of 14:05, 15 December 2009

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Description

Description:
Shows loading screen with the given text,using the given resource.,When loading screen is shown,simulation and scene drawing is disabled, scripts run at full speed.
Groups:
Uncategorised

Syntax

Syntax:
startLoadingScreen [text] or [text,resource]
Parameters:
[text] or [text,resource]: Array -
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];

Additional Information

See also:
endLoadingScreenprogressLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2009 - 01:47 (CEST)
Lou Montana
As it stops simulation as well as scene drawing, be sure not to put any sleep (or waitUntil if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between startLoadingScreen and endLoadingScreen.

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