createSimpleTask: Difference between revisions

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| [[taskState]], [[setSimpleTaskDescription]], [[setSimpleTaskDestination]], [[setTaskState]], [[setTaskResult]] |= SEEALSO
| [[removeSimpleTask]], [[setSimpleTaskDescription]], [[setSimpleTaskDestination]], [[setTaskState]], [[setTaskResult]], [[taskState]] |= SEEALSO


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 09:46, 15 July 2009

Hover & click on the images for description

Description

Description:
Creates a new Task
Groups:
Uncategorised

Syntax

Syntax:
Task = Object createSimpleTask Array
Parameters:
Object: Unit to add this new task
Array: ["TaskName"] or ["TaskName", taskParent]
Return Value:
Task - the new task

Examples

Example 1:
currentTask = player createSimpleTask ["NewTask"];
Example 2:
childTask = player createSimpleTask ["ChildTask", currentTask];

Additional Information

See also:
removeSimpleTasksetSimpleTaskDescriptionsetSimpleTaskDestinationsetTaskStatesetTaskResulttaskState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2009 - 07:00 (CEST)
Lou Montana
  • Creating child will position the new task just under the parent task.
  • Creating another "normal" (parent) task will create a new line above the others. Think of it if you want ordered objectives.
  • Succeeding parent task will automatically succeed childs, whatever their taskState was set to.

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