Hints and Tips – Arma 2
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
===The ArmA II Bible=== | ===The ArmA II Bible=== | ||
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide is | Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide is considered to be the bible of ArmA II play. Much of it applies to both Single Player and Multi Player bu it has sections that apply to Multi-player PvP and others that particularly apply to the Coop game form. | ||
[http://ttp2.dslyecxi.com/ Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide] | [http://ttp2.dslyecxi.com/ Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide] | ||
===Battle Drills=== | |||
Battle Drills are the basic moves to perform in battle, they are a subset of Standard Operating Procedures (SOP). Normal human reaction to threat is Fight, Flight or Freeze. This reaction is hard coded into to your Amygdala. The Amygdala reacts much faster than the conscious brain and can short circuit it. The idea of training a battle Drill or SOP is to replace these reactions with useful actions. Thus altering the flight Response so that you do not get shot in the back, the highest casualties in war happen during head long retreat, it is very hard to fire over your shoulder while running in the opposite direction, so the Battle Drill that replaces head long retreat is the Break Contact Drill. Also the Freeze Response is not always beneficial, freezing in the same spot that the enemy is putting down effective fire does stop bullets, the Freeze Response is replaced with Basic Drill. Firing blindly may kill your buddies who are likely to be closer and thus occupying a larger percentage of your Arc, thus the Fight Response is replaced with the On Contact Procedure. | |||
[http://community.bistudio.com/wiki/Battle_Drills Battle Drills] | |||
===The difference between cover and concealment=== |
Revision as of 13:08, 19 July 2009
Introduction
ArmA II is not like other FPS. It is a simulation. Most if not all that you learned in other FPS is wrong. You cannot stand out in the middle of an open street or field and expect to survive long in a real battle or in a simulation of real battle. Bouncing around in full kit in the real battle does not stop you getting shot and tires you out real quick and would probably break your ankles, so you cannot do it in ArmA II. You have no ubber body armor, no magic medipacs, no bunny hop rocket boots. it is just you and what ever weapons you are carrying.
If you are a New Guy you are going to die and you are going to die a lot. Sorry but that is just the way it is but there are ways you get over the boot cam hump faster. That is what this section of the wiki will help you with.
Sources of help
There are many sources of information for ArmA II
Official ArmA II Manuals
There is a manual that comes with all copies of ArmA II. If you have not got one contact the publisher and report it to BIS.
For those with steam the US version can be downloaded here: PDF ArmA II manual for Steam customers
OFP and ArmA I hints and tips
There is a Hints and Tips link on the index page page of this wiki it leads to this link OFP and ArmA hints
The ArmA II Bible
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide is considered to be the bible of ArmA II play. Much of it applies to both Single Player and Multi Player bu it has sections that apply to Multi-player PvP and others that particularly apply to the Coop game form. Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide
Battle Drills
Battle Drills are the basic moves to perform in battle, they are a subset of Standard Operating Procedures (SOP). Normal human reaction to threat is Fight, Flight or Freeze. This reaction is hard coded into to your Amygdala. The Amygdala reacts much faster than the conscious brain and can short circuit it. The idea of training a battle Drill or SOP is to replace these reactions with useful actions. Thus altering the flight Response so that you do not get shot in the back, the highest casualties in war happen during head long retreat, it is very hard to fire over your shoulder while running in the opposite direction, so the Battle Drill that replaces head long retreat is the Break Contact Drill. Also the Freeze Response is not always beneficial, freezing in the same spot that the enemy is putting down effective fire does stop bullets, the Freeze Response is replaced with Basic Drill. Firing blindly may kill your buddies who are likely to be closer and thus occupying a larger percentage of your Arc, thus the Fight Response is replaced with the On Contact Procedure. Battle Drills